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Irma Lair

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W.I.T.C.H. character
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Irma Lair
Gender Female
Element Water
Hair Light Brown
Eyes Blue
Age 14
Birthday March 13, 1991

Occupation

Boyfriend

Student, Guardian

Stephen

Relatives
Father Tom Lair
Mother Anna Lair
Brother Christopher Lair
Pet Leafy
Appearances

comic

tv series

"Halloween"

"It Begins"

Irma podpis
"There isn't an 'ew' loud enough." Irma to Blunk when he hands her a Passling saliva covered stick

"Hello! Kadma, queen babe!" Irma to Kadma in P is for Protectors

"Oh yeah! She [Cornelia] loves those boo-hoo ballads! 'I wish you would not leave me!'" Irma on Cornelia's music tastes in The Mudslugs

"And you'd get the power of....mud?" Irma in Meridian Magic

Irma Lair  is a fictional character in comic book W.I.T.C.H. and the television series of the same name. She is one of the five teenage girls who are chosen to be the new Guardians of Kandrakar. Their mission is to protect Kandrakar, the center of the universe, and the other planets from evil.

Irma is a 14 year old teen, who is going through her last year of middle school/early high school at the Sheffield Institute. She has light-brown, slightly wavy hair and greenish-blue eyes. her birthday is March 13, and her sign is Pisces. She is voiced by Candi Milo. As the Guardian of Water, Irma controls water as well as having other advanced powers. Her theme color is turquoise and her symbol is a blue wave crest.

Appearance

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Irma is 14 year old teen. She has shoulder length, light-brown, slightly wavy hair and greenish-blue eyes. her birthday is March 13, and her sign is Pisces.

She likes taking long baths and showers, shopping, rock music and making up nicknames.

Irma is crazy about boys and has had many different crushes, the first being Andrew Hornby (but nothing happened between them),and after she has a sweet friendship with Joel. But her first love was Stephen, her only real boyfriend.

Her idol is Karmilla, a rock singer; she's also a big fan of soccer player David Addams.

In Issue #50 her alternate future was a Dolphin Trainer, but in issue #121 her true future is to be a teacher.

Personality

Little irma

little Irma

Irma is a spunky, cheerful, optimistic, and humorous person. Compared to the other members of W.I.T.C.H., she is the cockiest member of the team and she often appears to be the least serious as she is known to crack jokes about almost anyone she comes in contact with. Despite her tendency to joke around when faced with a problem, she is a kindhearted person who cares about those she has relationships with.

She can often be seen using her powers for personal gain. Irma can be a bit squeamish at times, and fainted when she saw Mrs. Rudolph in her true Meridian form the first time.

When necessary, she exhibits leadership qualities. Irma almost always wants to be center stage, and, depending on the person, can or can't hold grudges for long. She also has a big appetite, revealed by the time she devours all of Mrs. Rudolph's cookies without a care for them possibly being poisoned, unlike the other more cautious Guardians. Irma can be seen as the biggest flirt and boy expert of the group.

She only told one person about being the water guardian — Stephen.

Irma loves music, her idol is Karmilla and in the TV Show, she runs K-Ship at Sheffield Institute.
Irma kship

Irma's family

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Irma's family

She lives in a house with her policeman father Tom Lair, her pesky 7 year old half-brother Christopher Lair (who only misbehaves due to copying his sister's immaturity), and Anna Lair, who is her stepmother in the comics and her mother in the animated series. In the comics she has a pet turtle named Leafy, in whom she confides all her secrets.

Guardian Outfit

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First Form

Irma's guardian outfit consits of a teal, slightly off-the-shoulder,
IrmaNewPower

New Form

long sleeved top with a purple mini-skirt that has a slit at the left side. She also has turquoise and green-striped tights, and her shoes are ankle-high boots.

In the New Power Arc, her hair grows longer and curlier, and her costume changes. Instead of her ankle boots, she recieves knee-high boots. Her shirt gets modified into a tank top that displays her Guardian emblem across the chest and covers her whole stomach area. Plus, her skirt goes down to her knees and has slits at the sides. She also gets long, black gloves that stop a few inches past her elbows.

In the USA theme song, she is shown with the teal shirt and purple skirt in the beginning, but in the end of the song, her clothes switch colors.

Powers and Abilities

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Irma in her element

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Irma in her element form

Irma has the elemental ability to control and manipulate the element of Water and all of its three forms whether liquid, solid, or gas. She eventually starts controlling and manipulating bodies of liquid water to stop rushing water or create shapes like swords and can create a bubble of water filled with air to travel underwater. She can also control and manipulate the liquid water in the clouds to make it rain and control water pressure allowing water under her control to grab objects or even slice through metal, rock, steel, iron, and leather with ease. In the animated series she can create water out of thin air and attacks mostly with blasts of liquid water that she creates from her hands.

Irma also has the ability to manipulate the magical energy of water, which is manifested in the form of rays of turquoise. She can also use water for cutting objects and hold them by increasing water pressure.

Later when the Guardians powers are fueled by the mystical energy used to create the Veil, they begin manifesting new, stronger powers and abilities. Irma gains the power and ability of mind control, able to influence and control people's actions, such as making her father go easy on her to avoid grounding or breaking another free from outside mind control. She cannot override the effects of the Horn of Hypnos or Nerissa's enthrallment spell, but when the power of those things weaken she is able to break it.

Irma also displays more control with her power over water able to freeze and evaporate it at will, dehydrating, AKA sucking the water out of beings, and creating a gigantic version of herself out of pure liquid water using herself as a nexus of this watery giant.

When she becomes one with the water dragon in "Z is for Zenith", she changes into a pure liquid water-like being. Irma's newest power is known as Scrying, the ability to foresee her present and future in various fluids and in lucid dreams.

The following is a list of powers, abilities, and other talents that Irma possesses:

Water Powers:

  • Hydrokinesis: the ability to manipulate, control and creation of water out of thin air (in the cartoon and by the "New Power" comic arc)
  • Rain Manipulation: control and summon rain such as light or heavy downpours
  • Body Manipulation: control and manipulate bodies of water at will
  • Water Infusion: solidify water to grab objects
  • Force-Field Generation: create force fields through water
  • Control Manipulation: create watery shapes that she can manipulate and control at will
  • Freezing: freeze objects with solid ice (by the "New Power" arc)
  • Bubble Generation: create water bubbles that can travel underwater
  • Evaporation: evaporate water
  • Blizzard Creation: creation of blizzards  
  • Storm Manipulation: create rainstorms 
  • Pressure Manipulation: alter the pressure of water to slice through objects
  • Hydromancy: see vivid visions or scenes through water
  • Hydro-Cryokinesis: freeze water and all other liquids to freezing temperatures literally to absolute zero
  • Hydro-Thermokinesis: superheat and boil water and all other liquids to scalding temperatures
  • Cryokinesis: create, control and manipulate ice, snow and hail at will
  • Energy Blasts: shoot beams of pure water energy from her hands
  • Chlorokinesis: use and control plany life by controlling the water inside
  • Aquatic Respiration: breathe underwater
  • Water sweating: use her own sweat as water
  • Jet propulsion: create jets of water
  • Balloon Mimicry: create water balloons
  • Hydrokinetic Whip Generation: create whips of water that can also bind opponents
  • Water Beam Emission: summoning of tsunamis/floods
  • control Ebb and Flow
  • Energy Wave Emission: Create waves and whirlpools in the areas of water
  • Cloud Creation: form clouds out of water molecules
  • Bodily Fluid Manipulation: control fluids in person's body; controlling and manipulating the person against his or her will for puppet purposes
  • Sliding Dash: Slide on water in a skating manner
  • Water Walking: Walk on water
  • Water Attacks: Propelling one's self from a mass of water; shooting themself out of the water
  • Water Shield Construction: Create various makeshift weapons such as swords, daggers, shields, barriers, and create animals such as snakes, tentacles, and birds to attack or defend
  • Tidel Wave Generation: Create massive tidal waves, whirlpools, rainstorms, downpours, floods, tsunamis at will
  • Liquid Manipulation: Literally become a being of pure liquid water
  • Control, manipulate and redirect rain and snow
  • Strong Force Manipulation: Create strong and powerful geysers to lift people of the ground
  • Bubble Manipulation: Create a large bubble or sphere of water to travel underwater
  • Sharpness Manipulation: Compress liquid water allowing the sharp pressure of a knife to cut through solid objects such as wood, metal, iron, steel, rock, or crystal with ease
  • Weapon Manipulation: Control and manipulate one's own sweat to use as makeshift weapons and tools
  • Fog Generation: Create thick fog, control steam
  • Inorganic Duplication: Dry off extremely quickly
  • Superheat tubs, and pools
  • Cloud Generation/Steam Manipulation: Create thick clouds of steam for cover
  • Body Temperature Manipulation: Raise bodily temperature
  • Event Recreation: Foresee her present and future
  • Dehydration powers

Besides controlling water, the Guardian also has the ability of:

  • Mind Control
  • Flight (animated series)
  • Glamouring (In other words, becoming older)
  • Teleportation
  • Use enhanced intuition
  • Change the physical appearance of herself and others
  • Scrying Powers: Foresee the future in various fluids and in lucid dreams
  • Embodiment: create physical embodiments of herself
  • Color Manipulation: Change the color of fabric

Love Life

Throughout the series, Irma is shown to be boy-crazy and looking for a boyfriend. She even proudly said that she was and always will be a "gorgeous single". Even before the start of the series, in a special; The Year Before, she was shown looking for a boyfriend. She goes as far as believing in one episode that a one off character named, Jewel, who has special psychic abilities, will keep his promise that he'll tell her who her boyfriend is going to be.


Like most girls in the comic book version Irma has sort of a love life. Irma is the only one in the comics who never had a relationship before, but unlike the others she tried the most to get a boy's attention. This first happened when she used her Guardian form to get into a club and meeting a popular boy from school, called Andrew Hornby. However he ended up trying to kiss her too soon and accidentally Irma turned him into a toad. Irma tried to get his and other popular guys attention again by making her body grow. This backfired when her body almost did not change back due to almost losing her powers.

Martin Tubbs
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has a crush on Irma and since the beginning he tried to get her attention and trying to flirt with her. Irma at first is not interested into him believing he is a dork and a nerd. When Irma's Astral Drop promised Martin to go on a date, the real Irma was forced to go with him despite her wishes. Despite her feelings and her dislike towards Martin, she finds herself enjoying it and finds Martin funny. Martin also helps her with her homework when Irma's grades are going down. Later on Astral Irma has become so sick of Martin that she calls him a dork and says to leave her alone in front of him. Because of this Martin grows tired of Irma's behavior and decides to ignore her. When the Astral Drops disappear Irma notices Martin ignoring her and tries to follow him and ask him to help her for homework again. However, Martin looks annoyed but still tries to be nice to her. Finally, later Irma talks to him and she tells Martin to give up on them ever being more than friends. Martin understands and does not mind having a friendship with her, and so Martin became one of Irma's best friends.
Lrma-1


In issue #50 a possible future shows that Irma has become interested in Martin who grows up to be a handsome young man.



In Planet Boys, Matt's cousin, Sean, shows to be interested into Irma and flirts with her openly and confident. Irma however, dislikes his behavior and tells him off despite the fact she is blushing.

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Joel, a friend of Matt has recently become close with Irma as they have many things in common, and also talking for hours about the subjects they love. Irma also blushes around him. In the meantime, Martin started a relationship with his French pen-pal. This shocks Irma and annoys her. Irma also often tries to get Martin jealous with her being with Joel but it does not seem work. Irma also has a hard time focusing on Joel with Martin nearby implying she herself is starting to like Martin, or always liked him without knowing it and now with him not giving his full attention to her, she is obviously missing it. However, she admits to Joel that she likes him and embraced him in the process, which Joel replied that he also liked her. Despite this, they never seem to actually make it clear that their relationship is romantic, implying that the two meant that what they said was just as good friends.


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In the new series, Irma finally has an actual boyfriend, named Stephen, who is a relatively new character in the story. She reveals to Stephen that she is a guardian during the New Power arc.


In the animated series Irma never gets a boyfriend; though Martin still has a crush on her and she continues to have a crush on Andrew.

Disney Parks

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Trivia

  • She is on the same class as Taranee and Hay Lin.
  • Her favorite subject is (in a sort-of way) Geography.
  • Her favorite color is Turquoise.
  • Her hobbies are relaxing, and listening to music if they count as hobbies. She also likes to swim, but will never start doing it competitively.
  • For her, the best thing is Karmilla's new album, a big chocolate ice cream, and summertime in the beach.
  • She doesn't like French tests, sweaty P.E. lessons, spiders, and the color pink.
  • She absolutely hates Christopher.
  • Her favorite pop is Karmilla.
  • Irma is a female given name. The name comes from the Old High German irmin, meaning world.

Reference


Gallery

Irma Lair/Gallery

Guardians of Kandrakar
New Generation of Guardians
W.I.T.C.H.
Will · Irma · Taranee · Cornelia · Hay Lin
Others
Orube · Rebecca
Previous Generation of Guardians
C.H.Y.K.N.
Cassidy · Halinor · Yan Lin · Kadma · Nerissa
Guardian Elements
Quintessence · Water · Fire · Earth · Air
Items
Heart of Kandrakar · Aurameres
Background
Xin Jing · Four Dragons · Nymphs · The Oracle
Places
Kandrakar


W.I.T.C.H.ipedia
Contents: Comic Series · Television Series · Characters · Items
Media: Issues · Books · Season One · Season Two · Season Three · Music
Guardians: WITCH: Will · Irma · Taranee · Cornelia · Hay

CHYKN: Cassidy · Halinor · Yan · Kadma · Nerissa

Guardians' parents:

Vandoms: Susan & Thomas
Lairs: Anna & Tom
Cooks: Theresa & Lionel
Hales: Elizabeth & Harold
Lins: Joan & Chen

Guardians' pets: Mr. Huggles · Leafy · Napoleon
Siblings: William Collins · Christopher Lair · Peter Cook · Lillian Hale
Other Characters: The Oracle · Elyon Brown · Caleb · Matt Olsen · Orube · Dean Collins
Villains: Prince Phobos · Cedric · Miranda · Ari · Yua · Riddle · Endarno · Johnathan Ludmoore · Tecla Ibsen · Edward Folkner· Dark Mother · Professor Takeda · Liam · The White Queen · Nihila · The Runics
Planets: Dystoria · Earth · Eterpia · Kandrakar · Meridian · Arkhanta · Basilíade · Zamballa · Aridia · The Fast World · Nune-Boreal

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